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Ministry of Education.
Kaua e rangiruatia te hāpai o te hoe; e kore tō tātou waka e ū ki uta

Digital technologies

  • Computer Game Development

    Columba College, Year 11, Level 1, Curriculum Level 6

    Course description

    This Year 11 Digital Technology course extends the knowledge and skills students learnt in Year 10 Digital Technology. It strengthens students' core knowledge related to the management of digital information, including ethical issues relating to use of digital information and the key features of operating systems and application software. They will develop skills and knowledge of tools and techniques in the areas of digital information, digital media and computer programming. Students will apply their knowledge and skill when developing their own computer game and related promotional materials using technological practice.

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    Technological Practice and Digital Technological Knowledge

    • Determine
      stakeholders
      preferences in
      computer
      games
      • Design and create survey (word processing/layout and design skills)
      • Create database to hold survey data, use queries to analyse results and
        select final stakeholders (database skills)
      • Create mail merge to pitch top 3 game ideas to final stakeholders
        (integrate database and word processing skills)
    • Refine brief for
      computer
      game and
      develop
      working
      prototype
      • Plan computer game/refine brief
      • Trial and select resources
      • Write computer game code (computer programming
        skills)
      • Trial and select programming techniques
      • Test game functionality (computer programming skills)
      • Gather stakeholder feedback and evaluate prototype
    • Develop
      concept for
      computer
      game logo and
      create
      marketing
      materials for
      the game
      • Explore/analyse exisiting solutions
      • Develop concepts
      • Select concept (with stakeholder feedback)
      • Create logo (vector graphics skills)
      • Create dvd cover, game review or
        instruction manual (desktop publishing
        skills)

    Computer Game Development (PDF, 327 KB)

  • Integrated Data, Interactive Quiz Design, and Interactive Photobook

    Sacred Heart Girls' College, Year 11, Level 1, Curriculum Level 6

    Course description

    This course requires students to undertake technological practice to create ‘fit for purpose’ digital outcomes. As part of this practice students develop, test and evaluate functional models in order to generate and test their own design ideas and outcomes which can be evaluated against the requirements of a brief.  Students’ also develop skills to design, create and query relational databases,  write semantically correct HTML coding and CSS stylesheets, and use a range of tools and enhancements within the Adobe CS5 and Microsoft 2010 suites of software. 

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    Technological Practice

    • Brief Development
    • Outcome Development and Evaluation – prototype

    Digital Technologies

    • Understand basic concepts of information management
    • Implement a Digital Information outcome
    • Implement a Digital Media outcome

    Integrated Data, Interactive Quiz Design, and Interactive Photobook (PDF, 462 KB)

  • Compact Audio Design

    Havelock North High School, Year 11, Level 1, Curriculum Level 6

    Course description

    This course provides students with an opportunity to learn about amplification in audio devices and to develop skills in designing and manufacturing a prototype sound system. It requires students to: assemble a kitset amplifier circuit and contain it in a case which has prescribed specifications; and to design a prototype sound projection system that incorporates the amplifier and speaker(s) for use in a specific location.

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    Technological Practice

    • Brief Development
      • Justify the nature of an intended outcome in relation to the need or opportunity and justify specifications in terms
        of key stakeholder feedback and wider community considerations.
    • Planning for Practice
      • Critically analyse their own and others' past and current planning practices in order to make informed selection and effective
        use of planning tools.
      • Use these to support and justify ongoing planning that will see the development of an outcome through to
        completion.
    • Outcome Development and Evaluation
      • Critically analyse their own and others' outcomes to inform the development of ideas for feasible outcomes.
      • Undertake ongoing experimentation and functional modelling, taking account of stakeholder feedback and trialling in the physical and social environments.
      • Use the information gained to select, justify, and develop a final outcome.
      • Evaluate this outcome's fitness for purpose against the brief and justify the evaluation using feedback from
        stakeholders.

    Technological Knowledge

    • Technological Modelling
      • Understand that functional models are used to represent reality and test design concepts and that prototypes are
        used to test technological outcomes.
    • Technological Products
      • Understand that technological products are made from materials that have performance
        properties.

    Nature of Technology

    • Characteristics of technological outcomes
      • Understand that some technological outcomes can be perceived as both product and system.
      • Understand how these outcomes impact on other outcomes and practices and on people's views of themselves and possible futures.

    Compact Audio Design (PDF, 175 KB)

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