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Ministry of Education.
Kaua e rangiruatia te hāpai o te hoe; e kore tō tātou waka e ū ki uta

Design and visual communication

  • Entree, Designer Postcard, and Rooftop Hideaway

    Wellington High School, Year 11, Level 1, Curriculum Level 6

    Course description

    This course allows students to develop skills and practices in a range of drawing, presentation and visual communication techniques. Students will work through two minor and one major unit of work that will involve a range of scenarios and learning opportunities in the areas of spatial design and product design.


    Visual Communication

    • Students will demonstrate skills in, and understanding of, fundamental drawing knowledge and skills in fundamental visual communication techniques and graphic design principles.

    Graphics practice

    • Students will demonstrate ability to apply design knowledge and drawing techniques to develop and communicate a conceptual design to address a brief through graphics practice

    Knowledge of Design Practice

    • Students will demonstrate understanding of design principles, approaches and the work of
      influential designers.

    Entree, Designer Postcard, and Rooftop Hideaway (PDF, 205 KB)

  • Freehand Drawing, House Design, and Rendering and Paraline drawing

    Tauraroa Area School, Year 11, Level 1, Curriculum Level 5-6

    Course description

    This Graphics course allows students to develop an understanding of design and visual communication through exploring and presenting design ideas across a range of different contexts. It allows them to develop freehand and instrumental drawings skills, and teaches them how to enhance the presentation of their design ideas.

    Throughout the year students will undertake design tasks that require them to use specific design based tools and language.

    This course places an emphasis on enhancing student’s visual literacy and inspiring a passion for the world of design.


    Technological Practice

    • Plan by generating ideas; develop briefs; organise and manage resources and time.
    • Generate design ideas in context.
    • Use of functional modelling to provide evidence for ongoing informed and critical evaluation.
    • Evaluate design ideas (and outcomes) using appropriate design language.
    • Use ongoing informed and critical evaluations.
    • Develop and communicate outcomes that best meet the brief.
    • Use freehand drawing techniques to develop conceptual design outcomes.
    • Instrumental drawing. Use of scales.
    • Produce and present a quality presentation drawings.

    Technological Knowledge

    • Consider functional design elements in design.
    • Consider the way things work individually and together as part of an overall outcome.
    • Use evidence and reasoning to make decisions when functional modelling and justify ongoing refinement of an outcome.
    • Use of resources their part in enabling the success of a technological outcome and their current and long‐term availability and viability.
    • The way things work individually and together as part of an overall outcome.
    • Developing an understanding of the factors involved in house design.
    • Appropriate ethics, legal requirements, protocols, and the needs of and potential impacts on stakeholders and the site of the development and outcome location.
    • Sites, efficiency and solar design discussed.

    Nature of Technology

    • Understanding of historical and contemporary technological developments; environmental impacts and implications
    • Look at current practice through DVD and trip to sites.

    Freehand Drawing, House Design, and Rendering and Paraline drawing (PDF, 329 KB)

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