This section provides an for teachers to share ideas they have successfully used in their classroom . It includes: strategies for delivering a particular aspect of the Technology curriculum, activities which have engaged student interest, used in the classroom, interaction with the wider community, and promotion of technology education/subject areas.
Food technology – Key ingredient in cross-curricular learning
Years 7–10 students create a recipe, explore the science of cooking, and develop a food bag when food technology te reo Māori, science, and literacy merge.
Career videos – examples of digital outcomes
Years 4–6 students extended interests projects into designing and developing digital outcomes as career videos.
Designing and developing digital outcomes for a marae visit
Year 6 students created digital interactive presentations to help other students before a marae visit.
A STEAM approach to introducing computational thinking
Years 2–3 students from Grant's Braes School learnt about technology through a STEAM programme of learning.
Digital technologies curriculum content and designing games
Year 10 students created game concepts to help other students understand hauora (health and wellbeing).
Exploring technological systems and computational thinking using household appliances
Years 1–3 students learnt about technological systems and applied computational thinking.
Local curriculum in technology using a light festival
Queenstown year 6 and year 9 students create themed installations for the annual, local LUMA light festival.
Local curriculum design in year 12: Manufacturing predator traps
Students are helping to protect their local ecosystem through designing and developing materials outcomes.
Liquid nitrogen ice cream for a food market vendor
A year 13 student created a prototype for a liquid nitrogen ice cream maker.
Games for rainy days, years 1 –3
Years 1–3 students explore attributes of games and create their own.