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Ministry of Education.
Kaua e rangiruatia te hāpai o te hoe; e kore to tātou waka e ū ki uta

Digital Technologies

Digital technologies focus on understanding, developing and using digital software, hardware and electronic systems across a range of contexts including school, the home and wider community settings. Students develop understandings and skills related to producing quality digital outcomes or environments.

The components of Digital Technologies are:

Knowledge of Digital Information Management

Knowledge of digital information management focuses on how information is managed at both an individual user level and with shared information within an organisation. Initially students learn about basic concepts of information management in relation to producing digital information outcomes. This includes understanding the key features of operating systems and common application software, file management procedures, and ethical issues related to the management of information.

Learning objectives, indicators of progression, and teacher guidance

Apply Digital Information Management Tools to Create an Outcome

Apply digital information management tools to create a digital information outcome requires students to create a digital information outcome that involves manipulating and combining data from more than one application. The specifications for the digital information outcome, software and techniques to be used need to be determined prior to the outcome being made.

Learning objectives, indicators of progression, and teacher guidance

Knowledge of Digital Media

Knowledge of digital media focuses on understanding of concepts of digital media that need to be considered when developing digital media outcomes. Initially students learn about basic concepts of digital media.

Learning objectives, indicators of progression, and teacher guidance

Create a Digital Media Outcome

Create a digital media outcome requires students to construct a digital media outcome that integrates media types and incorporates original content. The specifications for the digital media outcome, software and techniques to be used need to be determined prior to the outcome being made.

Learning objectives, indicators of progression, and teacher guidance

Knowledge of Computer Science and Software Engineering

Computer science and software engineering refers to a group of concepts associated with the discipline of computer science and how they are applied in user interfaces.

Learning objectives, indicators of progression, and teacher guidance

Design a Software Program Structure

Design a software program focuses on designing the structure of a software programs. Initially students learn to specify variables and their data types, construct flexible and robust plans, and determine structures that combine well-chosen actions, conditions and control structures that provide well-structured logical solution to tasks.

Learning objectives, indicators of progression, and teacher guidance

Construct a Software Program

Construct a software program focuses on constructing a computer program for a specified task including testing and debugging the program to ensure the program works correctly.

Learning objectives, indicators of progression, and teacher guidance

Knowledge of Electronic Environments

Knowledge of electronic environments focuses on the concepts and operational function of components that underpin the understanding of how electronic environments (functional combinations of hardware and embedded software in the real world, that is circuits, prototype,s or products) are developed, assembled, and tested.

Learning objectives, indicators of progression, and teacher guidance

Develop an Electronic Environment

Development of electronic environments focuses on the analysis of how electronic environments (functional combinations of hardware and embedded software in the real world i.e. circuits, prototypes or products) work in terms of their components, subsystems and software and how these components may be selected, subsystems put together and the hardware and software tested and debugged so that the electronic environment is functional with respect to agreed specifications.

Learning objectives, indicators of progression, and teacher guidance

Assemble and Test Electronic and Embedded Systems

The assembly and testing of electronic and embedded system is focused on developing the skills needed to integrate technologies (hardware, software, mechanical) to produce a working prototype. These skills follow directly from those acquired during the development of an electronic environment as a functional model. It is also about the application of testing, debugging and modification skills to ensure the prototype is operational, fit for purpose and meets specifications.

Learning objectives, indicators of progression, and teacher guidance

Knowledge of Digital Infrastructure

Knowledge of digital infrastructure focuses on the concepts of digital infrastructure within personal computers, local area networks (LANs) and Wide Area Networks (WANs).

Learning objectives, indicators of progression, and teacher guidance

Design a Digital Infrastructure System

Design a digital infrastructure system refers to the assembly and management of a specified system.

Learning objectives, indicators of progression, and teacher guidance

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