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There are 416 results.
MacKenzie Parker demonstrated outstanding planning for practice and technological modelling in his scholarship project developing a Bluetooth application. Read more
Years 1–3 students explore attributes of games and create their own. Read more
A redesign of the school playground became a rich learning opportunity for years 7–8 students. Read more
Primary and intermediate schools build connections between an annual Matariki exhibition at Kiwi North museum and the technology learning area. Read more
Year 12 student, Chad, designed and developed a pie for a production of Sweeney Todd. Read more
Tessa van den Beuken designed a unique product called Freeform, a computer input device for graphic designers and artists. Read more
Years 7–8 students develop a book of family recipes to print and sell, combining technology and literacy, and connecting with their school community. Read more
Teacher Josh Campbell has found that when students choose their own projects they are more engaged. Read more
Teachers work on developing a robust unit integrating technology and literacy. Read more
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