Ask an expert
You can search for questions and answers by using keywords and/or refine your search by selecting from the options below.
Filter by
There are 140 results.
-
Question
For the Level 2 Planning standard (As 91355) the outcome our students are heading towards is the creation of a multipage website. In the standard it says "Planning tools may include but are not limited to: brainstorms, mind-maps, idea banks, reflective journals and scrapbooks, plans of action, Gantt charts, flow diagrams, graphical organisers, and spreadsheets and databases." Would students using a layout diagram of their website (i.e. what each page will look like / conceptual type diagram) also count as a planning tool? The diagram would show the placement of elements of the webpage such as header, column, images, text, footer, etc. This is what a web designer would do to help plan a website.
-
Question
Achievement Standard 91617 (external) Can you clarify the difference between "appraise the design of a tech outcome using contemporary design judgement criteria" and "evaluate the quality of the design of a tech outcome using design judgement criteria", as found in the L3 Common Assessment Guide, Candidate guidance for producing the report. My thesaurus gives evaluate as having a similar meaning to appraise.
-
Question
Does the prototype actually have to "work"? Would it be "fit for purpose" if it didn't ?
-
Question
Can you give examples for Tech systems L5 in an electronics context please. I find this really confusing – "Identify subsystems within technological systems and explain their transformation and connective properties".
-
Question
I have a question regarding AS91053. When it comes to this design element standard, the explanatory notes say: "Design elements may include but are not limited to: line, balance, shape, colour, symmetry, strength, contrast, durability, alignment." I appreciate that is says “may include but are not limited to”. My students have been studying video game design so my question is, if we are looking at the design elements of video games, do we still need to consider the traditional CRAP and SCABS of design? Or can we look at those aspects that relate to gaming? Or do we have to do both? http://wps.pearsoncustom.com/wps/media/objects/8771/8981685/SG140_Ch01.pdf The link given outlines the required elements for game design. They go something like this: 1. Play: Games arise from the human desire for play and from our capacity to pretend. Play is a wide category of nonessential, and usually recreational, human activities that are often socially significant as well. Pretending is the mental ability to establish a notional reality that the pretender knows is different from the real world and that the pretender can create, abandon, or change at will. Playing and pretending are essential elements of playing games. Both have been studied extensively as cultural and psychological phenomena. 2. Pretending (see above) 3. A Goal (objective): What do you want your player to achieve, what do you want them to feel or experience? Do you want them to relax, to take their breath away, emotional, invincible, rock the world, kill everything that moves? How long will people play for – hours or a quick fix? These decision must be made to help pick the genre of your game as well as your target audience. 4. Rules: Generally speaking players expect that the game will have rules that are fair. However, sometimes players may choose to change the rules. (See Changing the Rules, page 10). 5. Gameplay: The challenges that a player must face to arrive at the objective of the game. The actions that the player is permitted to take to address those challenges. 6. Symmetry and Asymmetry. 7. Competition and Cooperation. Also, in one of the Marking Exemplars on TKI it states: The report describes experiences you would expect to come from a course of instruction derived from the technology learning area in the NZC: A critique of existing products embedded within a student’s tech practice; Testing and trialling within a modelling process; Developing a conceptual design; Development and/or refinement of a brief, material selection, and/or construction techniques used; Development of a one-off solution or prototype; An evaluation of a student’s one-off solution or prototype. I am not sure how developing a conceptual design, the modelling process, evaluation of a one-off solution, and so on are included in this standard about demonstrating an understanding of design elements. Or are these mentioned as means through which the student might have acquired knowledge of the required design elements?
-
Question
What are some examples of cultural appropriateness of trialling processes in a textiles context?
-
Question
I have been discussing fitness for purpose in the broadest sense with my students and would like to seek clarity on this. Can you explain to me what students should consider in fitness for purpose in its broadest sense in a digital context? I wonder if there are generic understandings that would apply to all of the digital medias used – print, information systems, web, game design, and programming – but also some that would be only specific to a particular area.
-
Question
Please can I have clarification on what level a leotard that is being adapted by running a swathe of different fabric through the body would be – level 1, 91096 or level 2, 91350. The fabric being used is Lycra. It will involve cutting the original pattern and creating a new pattern to accommodate the curved piece and a pattern for the swathe. I am not sure if this is rigorous enough to meet the requirements of level 2 or if it is better suited to 91906. There don't appear to be any exemplars for 91350.
-
Question
Do students have to make the garment as part of AS91623 (Implement complex procedures to create an applied design for a specified product) or can they add the applied design to a garment that they already have?
-
Question
For AS91642 can the network simulator Cisco Packet Tracer be used for the entire assessment? Can IP V6, IP V4, or both be used for the Assessment (given IP V6 is designed not to use NAT).