Search teaching snapshots, student showcases, and case studies
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There are 81 results.
Years 4–6 students extended interests projects into designing and developing digital outcomes as career videos. Read more
Year 6 students created digital interactive presentations to help other students before a marae visit. Read more
Years 2–3 students from Grant's Braes School learnt about technology through a STEAM programme of learning. Read more
Year 10 students created game concepts to help other students understand hauora (health and wellbeing). Read more
Queenstown year 6 and year 9 students create themed installations for the annual, local LUMA light festival. Read more
Years 1–3 students learnt about technological systems and applied computational thinking. Read more
Students are helping to protect their local ecosystem through designing and developing materials outcomes. Read more
A year 5–6 teacher introduced the revised digital technologies curriculum content through a simple class activity. Read more
Years 1–3 students explore attributes of games and create their own. Read more
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